Publications Data
2023 All About Video Games – European Key Facts
In collaboration with European Games Developer Federation (EGDF), Video Games Europe (VGE) prepared the 2023 Key Facts about Europe's video games sector - focusing on culture, creativity and techn...
Read moreCall for Contributions – Competition in ‘virtual worlds’ and generative artificial intelligence
The video games sector is vibrant and competitive, and its development of virtual worlds and its use of AI represent innovations that benefit consumers. These innovations are emerging, with new techno...
Read moreResponse to the European Commission Consultation “How to master Europe’s digital infrastructure needs?”
Executive Summary Video Games Europe welcomes the significant progress made towards the Digital Decade targets. While traffic is expected to increase in coming years, it has been increasing for y...
Read moreAI and Copyright: Video Games Europe Position Paper
Executive Summary Video Games Europe supports the responsible development of AI technologies and a thriving and robust AI economy. As with many technological advances, the opportunities presented by...
Read moreTransparent and Fair Purchases of In-Game Content: Video Games Europe-EGDF Position Paper
European video game players have an almost unimaginable choice of entertainment options. Many new platforms, genres of games, and business models have developed over the last twenty years in response...
Read morePower of Play – Global Report 2023
People tend to think of video games exclusively as entertainment. But as the industry continues to evolve in scope and technology, there is a growing discussion around the benefits of playing video ga...
Read moreIn-Game Purchases in European Markets
Since 2018, Ipsos have conducted research looking at in game spending by children and parents' supervision of this spending. This is the fourth edition of the survey, conducted in 2018, 2019, 2020...
Read moreVideo Games Europe observations: Right to Repair proposal
Video Games Europe shares the European Commission’s conviction that addressing climate change is one of the most critical challenges of the 21st and is committed to contributing to the EU green tran...
Read more2022 All About Video Games – European Key Facts
In collaboration with European Games Developer Federation (EGDF), Video Games Europe (VGE) prepared the 2022 Key Facts about Europe's video games sector - focusing on culture, creativity and techn...
Read moreVideo Games Europe reply to the European Commission’s call for evidence: Initiative on virtual worlds: a head start towards the next technological transition
Executive Summary The ‘metaverse’ is still a concept under development, with the existence of many competing visions. As a nascent, and still largely undefined technology, the ‘metaverse’...
Read moreVideo Games Europe Contribution: EC Exploratory consultation on the future of the electronic communications sector
Executive Summary Video Games Europe believes that the introduction of network fees in the EU would not be of benefit to consumers and to the Internet ecosystem in general. In addition to many...
Read moreVideo Games Europe contribution: Public Consultation on Product Priorities for Ecodesign
Video Games Europe shares the views of the European Commission that climate change is one of the most critical challenges of the 21st century. The video games sector is committed to contributing to th...
Read moreVideo Games Europe & EGDF Position Paper: Product Liability Directive Proposal
Executive Summary Video Games Europe and EGDF oppose a generalised inclusion of standalone software in the definition of ‘product.’ The text of the proposal does not ensure legal clarity...
Read moreVideo Games Europe considerations on the e-Privacy trialogue discussions
Executive Summary The video games sector represents one of Europe’s most compelling economic success stories. In terms of consumer spend, the European video games market was worth an estimated €2...
Read moreVideo Games Europe and EGDF Position Paper: Preventing and combating child sexual abuse online
Executive Summary Every child has the right to be respected, protected and empowered online and offline. Children have the right to play, to create and to actively participate in the community throug...
Read moreVideo Games Europe reply to the public consultation for the Fitness Check of EU consumer law on digital fairness
Executive Summary General recommendations The existing consumer protection acquis continues to be fit for purpose as it provides breadth and flexibility to address more recent digital consumer c...
Read moreVideo Games Europe and EGDF Statement: European Commission study about B2C contractual arrangements in the data economy
Executive Summary Video Games Europe and EGDF welcome the invitation by Kantar Public (Belgium) to participate in a survey that gathers companies’ views on Business-to-Consumer (B2C) contractual ar...
Read moreVideo Games Europe observations: EU Commission proposal for a Directive for empowering consumers in the green transition
Executive Summary Amendment to the Unfair Commercial Practices Directive (Directive 2005/29/EC) On the definition of durability (Article 1(1)) Video Games Europe welcomes the reference to the...
Read moreGameTrack Digest Q4 2017
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...
Read moreGameTrack Digest Q4 2016
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...
Read moreGameTrack Digest Q4 2015
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...
Read moreGameTrack Digest Q4 2014
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...
Read moreGameTrack Digest Q4 2013
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games pl...
Read moreGameTrack Digest Q4 2012
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...
Read moreGameTrack Digest Q4 2011
GameTrack fieldwork runs throughout the quarter. Once a year, a sample of 1,000 adults aged 18+ per country is interviewed via an offline survey (including questions relating to the games played b...
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