Accessibility
14% of the European population face accessibility problems. As video games are one of the most popular forms of entertainment and pastime in Europe and globally, the video games industry strives to constantly innovate to make video games accessible to all.
Video games can serve as an extension of space and movement for players with limited mobility, and put all players on an equal footing.
Video Games Europe and its membership strive to further promote accessibility through various actions. The Xbox Adaptive Controller is designed to meet the needs of gamers with limited mobility, and was designed based on feedback from the accessibility community. It connects to external switches, buttons, mounts, and joysticks to help make video game playing more accessible.
At Paris Games Week 2018, which is operated by Video Games Europe’s French member S.E.L.L., accessibility is a key priority. A dedicated space to promote access to games for all allows for exchanges, discussions and enjoyment of the games. Capgame, an association set up in 2013 whose objective is to improve the inclusion of the disabled population into today’s digital society, is an important partner of Paris Games Week.