Using video games to educate

Educators and educational institutions are becoming increasingly interested in the potential role of video games to support young people’s learning experiences. Teachers are using video games in the classroom to increase student engagement and learning outcomes. Video games are also helping them encourage teamwork, strategic thinking, and reconnect students who have difficulties in school, especially when more traditional approaches have failed to unlock their full potential.

Recent research shows that girls who play video games are more likely to enroll in STEM programmes than those who don’t. Read our latest below.

Games in Schools

How are video games used in schools to teach and to motivate? Where can teachers get started? How do you assess if a digital game is suitable for classroom? What is the difference between video game genres and their learning benefits?

For the sixth year in a row, Video Games Europe and European Schoolnet, the network of 34 Ministries of Education across Europe, are collaborating on the Games in Schools project designed to train teachers and educators across Europe on how to use commercial video games to enhance the teaching environment. The project also supports the development of digital competences, boost digital literacy and help fill the digital skills gap in Europe.

An 2023 edition of the Massive Online Open Courses was launched in April 2023. The project also provides a handbook for teachers (first released in September 2020 and updated in September 2023) that aims to guide successful learning outcomes.

List of Video Games with Education Potential

As a teacher, it may be challenging to find a video game that can be used to support learning activities.

This page lists video games that can be used in the classroom. It also includes a Handbook for Teachers on how to use video games in the classroom, information on Games in Schools Massive Open Online Course as well as a link to already designed lesson plans for teachers.