Esports
Esports encompass leagues, tournaments, and similar events where individuals or teams compete in a video game, often before an audience—either online or in person. This sector has become a significant part of the video games industry and represents innovative economic opportunities rooted in the licensing of the intellectual property (IP) of video games.
Esports also provide a platform for individuals to thrive in different spheres. Players forge communities, share diverse cultural experiences, and develop strategic thinking, teamwork, and other skills that can frequently be used in a professional setting. Ultimately, esports in themselves can become a professional career: professional players, content creators, commentators, coaches, and other specialists are increasingly harnessing the sector’s growth for not just entertainment, but as a legitimate career path.
Are esports a sport?
Esports operate within a different legal and societal framework than sports. Legally, they fall under various laws like IP, consumer and minor protection, e-commerce, company laws and more at both European and national levels.
The european esports market
Esports awareness across European countries increased enormously since 2020, with a large majority of people in the European sample knowing the term and more than 40% being able to define ‘esports’ correctly in 2022.











