Statement on the Dutch Council of State’s decision on the Electronic Arts – Gambling Authority (KSA) case


Video Games Europe welcomes the decision made by the Dutch Court today in favour of Electronic Arts, which further clarifies that “loot boxes” are not gambling under Dutch law. The decision is in line with the view of the vast majority of gambling regulators across Europe who have already concluded that loot boxes where the use is confined within the game and the video game company does not enable the player to “cash-out are not gambling.

Video Games Europe and its members are committed to providing clear and transparent information to players and consumers if purchases can be made within the game, including purchases that offer random items, such as “loot boxes”. Importantly, all major video game platforms provide tools to parents and guardians to manage children’s spending within the video game, so that children do not engage in any financial transactions without their parents’ permission.


Heidi Lambert, Video Games Europe Press
Tel: +44 7932 141291

Players are at the heart of what we do.
Since 1998, Video Games Europe has ensured that the voice of a responsible games ecosystem is heard and understood, that its creative and economic potential is supported and celebrated, and that players around the world continue to enjoy great video game playing experiences. Video Games Europe represents the video games industry in Europe and is based in Brussels, Belgium. Our membership comprises national trade associations in 18 countries across Europe which represent in turn thousands of developers and publishers at national level. Video Games Europe also has as direct members the leading European and international video game companies.