Virtual worlds: How video games are helping shape Europe’s digital future
From 7 to 9 March, MEPs Laurence Farreng (Renew Europe), Tomasz Frankowski (the European People Party), Iban Garcia del Blanco (S&D) and Niklas Nienaß (Greens) hosted an exhibition on video games, focused on the impact of video games on innovation, education, gender equality, and climate change.
More than 50 Members of the European Parliament (MEPs) visited the exhibition space and spoke with us, and over 100 people attended the opening ceremony, which featured keynotes from Emma Ihre, Head of Sustainability at Embracer Group, and from Lauriane Bertrand, Member of Cabinet of Commissioner Mariya Gabriel for Education, Audiovisual and Culture.
Each day covered how video games (full programme):
- Contribute to the future of technological developments – 7th of March
- Prepare for the jobs of the future in education – 8th of March
- Can be used to deliver on the objectives of the Green Deal – 9th of March
Organised with the involvement of the European Schoolnet and the UN-facilitated Playing for the Planet Alliance, attendees had the opportunity to play and test out video games, attend roundtables on each topic and discuss with experts from Europe's video games industry.