_dev Search by keyword Search by tag Issue 1Issue 2Issue 3 Reset filters 02/12/2022 How video games are equipping educators and learners to thrive and innovate in an ever-changing world 01/09/2019 A perspective from Yoan Fanise, Artistic Director on “11-11: Memories Retold” 19/02/2020 A perspective of Lidwine Sauer, Digital Trends and Insight at Ubisoft 30/10/2020 [Video Games Europe PERSPECTIVE] Beyond COVID-19: Lessons from an unprecedented global challenge 02/12/2020 How video games help teachers teach. But wait, there’s more. 24/03/2021 [Video Games Europe PERSPECTIVE] Video games – a long history of commitment to protection of minors – it’s in our DNA 29/03/2021 Developing video games: What it takes and what it teaches us in return 22/04/2021 Girls who play video games are three times more likely to pursue STEM careers than girls who don’t 10/05/2021 Could video games be a healthy medium to deal with mental health? 13/10/2021 Are esports a sport? 10/05/2022 A Better Internet for Kids: how Europe’s video games industry will use its decades of experience to help 10/11/2022 What European Parliament’s resolution on esports and video games means for Europe and the sector itself 25/04/2023 WorldIPDay: Spotlight on Jill Anaparys and Rebecka Coutaz