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European Schoolnet (the network of 34 Ministries of Education) and Video Games Europe have teamed up to launch the fifth edition of Games in Schools, a project aimed at training teachers across Europe on the use of commercial video games as pedagogical support in the classroom. The project started with a 6-week long MOOC (Massive Online Open Course) during which teachers will examine the opportunities but also challenges offered by integrating games into our teaching and learning. It will explore topics like playful learning, thematic learning, social and emotional learning, game design, and provide practical examples of gaming tools and activities that can be used in your daily teaching practice. In September, we launched the 2023 Games in Schools Handbook: . Following a successful back-to-school webinar bringing together over 130 teachers, educators and education policy makers, where we discussed how video games can be used in the classroom and highlighted how video games can support inclusive education and help pupils acquire essential (digital) competences - a key objective of the European Year of Skills - we invite you to download this comprehensive guide. Chapter 1: Why use video games in education? Chapter 2: Learning with video games Chapter 3: Using video games for thematic project-based learning Chapter 4: What can we learn from video games? Chapter 5: Designing and making video games Chapter 6: Why is it important to teach about video games?
In this chapter, we cover:
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In this chapter, we focus on:
In this chapter, we focus on:
In this chapter, we focus on:
In this chapter, we focus on:
Download the 2023 Games in Schools Handbook: produced by European Schoolnet and Video Games Europe.
The handbook is now available in additional languages!
For more information
Nicholas Elles, Video Games Europe
Nicholas.Elles@videogameseurope.eu